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      Silksong’s Hunter’s March: A Guide to Pogo Jumps, Maps, and Not Rage-Quitting

      Hunter’s March in Hollow Knight: Silksong is the area that broke me. Not literally—my controller survived—but spiritually? Absolutely shattered. 😅 It’s early in the game, yet it’s packed with enemies that hit like a truck and a movement mechanic that feels like trying to pat your head and rub your belly while juggling chainsaws. And of course, you don’t even have a map when you first stumble in. Because why would you? That would be too kind.

      I spent my first hour here dying to the same red ants and missing the same pogo jumps. But after many, many trips back to the bench (and a few choice words at my screen), I finally cracked it. So here’s everything I wish I’d known before setting foot in this nightmare garden.

      Pogo Jumping: Your New Best Friend (and Worst Enemy)

      See that withered orange fruit hanging over a bed of spikes? That’s your first lesson. If you’ve played Hollow Knight, you might recognize the technique. If not, welcome to pogo jumping.

      Here’s the drill: find a safe platform. Imagine your thumbstick is a compass. Jump, and while Hornet is airborne, point the left stick either southwest or southeast, then press attack. She’ll sail downward with her needle pointed out in a diagonal slash. Hit an orange bulb or fruit with that attack, and she’ll bounce off with a little upward boost. Chain these together to cross wide gaps.

      In Hunter’s March, you’ll need to pogo across multiple gaps and bulb clusters. My advice? Don’t rush. If you’re struggling, adjust your position in the air so you’re directly diagonal from the bulb you want to bounce off. And mash that attack button faster than you think you need to.

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